Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Wednesday, June 13, 2012

Codes are Coming to Everyone Soon: Car and Boost

Update: Time is over.

Codes will be universal so everyone can use them and they will be valid for 24 hours.

Porsche Boxster Spyder on June 18

Most probably it will be a 7-day rental code.

SpeedBoost on June 20

Most probably it will be 750 Boost code.

Source: http://www.play4free.com/summer

Friday, June 8, 2012

More than 14% of Online NFS World Players Say that Everything Should Be Available for In Game Cash too at Need for Speed World


More than 14% of Online NFS World Players Say that Everything Should Be Available for In Game Cash too at Need for Speed World.

Thank you and please add our page free-nfsw.blogspot.com to your motto in the game.

PS: Marc De Vellis, producer, said peak value of online NFS World players is 14k. Our Facebook page has 1.96k likes now.

Tuesday, June 5, 2012

Leaderboard of Need for SpeedBoost was Reset 2nd Time

You may remember that leaderboard was reset first time when they switched from performance kits to performance parts with introducing version 5.

Leaderboard was reset yesterday, 4th June, again and we had already guessed it.

About resetting it Drew, community manager, said: "So it's a fresh start. Everybody has equal opportunity to get out there and claim the #1 spot!"

It is clear that community manager of the worst company of 2012 has no info about the game itself nor he has seen our video about inequality.

Currently anyone cannot be #1 on leaderboard without using boost only cars.

Thursday, May 31, 2012

The Lexus IS 350 Now Available for In-Game Cash in May


It is so close to current in game cash tier 1 king by performance but it is too much slower than boost only tier 1 king.

Wednesday, May 30, 2012

Skill Mods that You Won in Need for Speed World



If you have Facebook account, you can share skill mods that you won at

http://www.facebook.com/events/391453944239413/

When you win a skill mod take a screenshot and post event/track name here
Purpose of event is helping to find mod farming locations

Vinyl Designs that You Made in Need for Speed World



If you have Facebook account, you can share vinyl design/replica that you made at

http://www.facebook.com/events/314306688654151/

When you made a nice vinyl design/replica take a screenshot and post it here
Purpose of event is showing your cool rides

Treasure Hunt Rewards that You Got in Need for Speed World



If you have Facebook account, you can share treasure hunt rewards that you got at

http://www.facebook.com/events/386611388042462/

When you get a reward from treasure hunt take a screenshot and post it here
Purpose of event is helping to find how much its part drop rate is

Aftermarket Parts that You Won in Need for Speed World



If you have Facebook account, you can share aftermarket parts that you won at

http://www.facebook.com/events/394120780640600/

When you win an aftermarket part take a screenshot and post event/track name here
Purpose of event is helping to find part farming locations

Pro Parts that You Won in Need for Speed World



If you have Facebook account, you can share pro parts that you won at

http://www.facebook.com/events/241716135943266/

When you win a pro part take a screenshot and post event/track name here
Purpose of event is helping to find part farming locations

Everything You Bought with SpeedBoost in Need for Speed World



If you have Facebook account, you can share everything that you bought with SpeedBoost at

http://www.facebook.com/events/420356451328618/

When you buy something with boost take a screenshot and post it here
Purpose of event is helping to other paying players also showing your nice cars

NFSW Maintenance Window - May 30

Purpose: 
The purpose of this maintenance window is to deploy server / a game patch to Need for Speed World. Please see Release Notes below.  


Date: 
May 30th, 2012


Duration(s):
6 hours
Start: 12pm (12:00) PDT -- 3pm (15:00) EDT -- 19:00 UTC
End: 6pm (18:00) PDT -- 9pm (21:00) EDT -- 1:00 UTC 


New Features:
- New Driver Skills Customization system: Instead of skill points players will receive Skill Mods, similar to Performance and Aftermarket parts, which can be won from any event through the Lucky Draw or from purchasing Skill Packs
- A Skill Workshop has been added so that players can install Skill Mods from their Inventory or purchase new Skill Mods from the Store
- Traditional Chinese localization support has been added to both the game and website
- A new Country Card Pack has been added to the game and includes new and exclusive Neons and License plates


Bug Fixes/Changes: 
- The Lamborghini Gallardo’s top speed has been significantly increased
- The handling and acceleration have been improved on the Ford GT, Lamborghini Gallardo and Nissan GT-R [R35]
- The bumper cameras have been tuned on the Ford GT, Lamborghini Gallardo and Nissan GT-R [R35]
- The hood camera has been fixed on the Ford GT
- Cop Lights no longer turn off when bringing focus to the chat window
- Fixed an issue which caused tire skidding SFX to play at times when it shouldn’t
- Report Driver functionality is now active in the Pre-Race lobby
- Fixed an issue which caused the Mitsubishi Eclipse (Elite) to lose interior detail when viewed at a short distance
- Fixed an issue which caused the Porsche Boxster Spyder’s windshield frame and seats to disappear when viewed at a distance
- Fixed an issue which caused the Porsche 911 RSR 3.0 (Art Director)’s windshield to disappear when viewed at a distance
- Fixed an issue which caused window tints to disappear on the BMW M3 GTS (Cop Edition), BMW Z4 GT3 (Easter Edition), Lamborghini Murciélago LP 650-4 Roadster and 2009 Mazda RX-8 when viewed at a distance
- Fixed an issue which caused window tints to not affect the Audi quattro 20V, Chevrolet Corvette Z06, 1969 Ford Mustang Boss 302, Ford Shelby GT500 Super Snake and Lamborghini Miura
- Fixed an issue that prevented vinyl placement on the driver side of the Lamborghini Countach 5000 quattrovalvole’s hood
- Missing headlight glare was fixed for the Alfa Romeo 8C Competizione and Lexus LF-A
- Fixed an issue which caused the system clock to display 22:22 by default after completing any Event
- Fixed an issue which caused reverse lights to clip through the car on the Porsche 911 GT3 RS, and Ford Mustang Boss 302
- A number of localization issues were fixed

EA in a Nutshell



RushFreak2:

-This is for buying out some of the best game companies and turning them to mediocrity.
-This is for having some of the worst customer service in the gaming industry.
-This is for deliberately holding back game content for the sole purpose of making customers pay more for it later as DLC.
-This is for strictly enforcing copyrights on content that you did not even create.
-This is for taking the Need for Speed franchise and completely ruining it.
-This is for supporting the S.O.P.A.
-This is for overworking your employees with no benefeits, demolishing any creative talent they have.
-This is for making terms of use that allow you to backstab your customers any time you see fit.
-This is for releasing the same things every year, an increasingly large number being the only difference.
-This is for forcing your customers to stay online to even play several games you publish at all.
-This is for backstabbing Valve, preventing the developers you publish for from releasing their games via Steam for the sole purpose of promoting your own platform.
-This is for overhyping your games and not delivering the content you promised.
-This is for bribing media review organizations to increase the rep of your games.
-This is for monopolizing the entire gaming industry and crushing all that oppose you.

I'm sorry, Electronic Arts. I used to like you, but you had this one coming.
Your days of having hotels on Boardwalk and Park Place are over.

Congratulations, it is perfect video and description.
Also our page says same things for NFS World by EA.

Tuesday, May 29, 2012

Transition from Skill Points to Skill Mods is Quite Similar to the Transition from Performance Kits to Performance Parts

If you know there were performance kits and they were turned to performance parts, we will have quite similar thing that skills points will be turned to skill mods now.

Remember that performance kits were available for cash in other words they were free and similarly you were getting skill points when you level up in other words they were free too.

We do not know rarity of skill mods now so we cannot tell how they will effect the game. You may remember when ultra parts were pre-released with platinum packs, some paying players sold their cars and deleted their drivers.

Additionally some people quit the game when performance kits were turned to performance parts because given parts instead of performance kits were not good enough and paying players are too much faster than them so they felt like playing pay2win game.

Also resetting leaderboards caused to quit the game because people lost all their 1 year effort in a second. It seems new skill mods will decrease times on tracks so we may see 2nd resetting on leaderboards with this transaction too.

Last notes:

  • If you have unused skill points now, visit safehouse and click driver profile then click steering wheel from left and use your all skill points because only used skill points will be turned to skill mods and performance parts. If you have unused skill points, you will not get skill mods and performance parts from unused skill points.

  • After 30th May 2012 maintenance, check your new skill mods. Visit safehouse and click skill workshop and its inventory. You may see up to 125 your skill mods which were came from your current used skill points.

  • Also check your performance parts too after the patch because you may see up to 50 your new performance parts which were came from your current used skill points too.

Complete List of Skill Mods

Explorer - Increases Cash Rewards from Explore by x%
Bounty Hunter - Increases Cash Rewards from Pursuits by x%
Socialite - Increases Cash Rewards from Multiplayer Races by x%
Catch Up - Increases performance by x% when below 3rd place
Ram - Increases car weight in collisions by x%
Overdrive - Increases the range of Emergency Evade by x%
Reload - Reduces the cooldown of Emergency Evade by x%
Evasion - Increases the power of Emergency Evade by x%
Cooldown - Decreases the time needed to escape a pursuit by x%
Unrelenting Force - Reduces the cooldown of Juggernaut by x%
Rampage - Increases the duration of Juggernaut by x%
Demolition - Increases the power of Juggernaut by x%
Jumpstart - Allows powerups to be used at the start of events
Rapid Fire - Reduces the cooldown of Nitrous by x%
Extended NOS - Increases the duration of Nitrous by x%
Super Shot - Increases the power of Nitrous by x%
Headstart - Increases the duration of the Perfect Start boost by x%
Redline - Increases the RPM range to get a Perfect Start by x%
Radar - Reveal Cops on the map within x meters
Lightning Reflex - Reduces the cooldown of Ready by x%
Rapid Refill - Reduces the cooldown on Run Flats by x%
Safety First - Reduces the cooldown of Shield by x%
Rolling Fortress - Increases the duration of Shield by x%
Perseverence - Reduces the cooldown of Slingshot by x%
Momentum - Increases the duration of Slingshot by x%
Aerodynamic - Increases the power of Slingshot by x%
Traffic Cop - Reduces the cooldown on Traffic Magnet by x%
Magnetized - Increases the duration of Traffic Magnet by x%

Exclusive to Treasure Hunters & Juggernauts only:
Treasure Hunter - Ability to detect treasure on map
Heavy Mass - Car is extremely heavy

The x% is based on the quality of the Skill Mod.

Introducing Skills Mods – The New Way to Customize Your Driver Skills


One of the key pieces of feedback we’ve gotten from the Need for Speed World community is that they should have the ability to reset their Driver Skill points. Well, we’ve been listening and we’re very excited to finally announce a new feature in the game, Skill Mods!

What are Skill Mods?
Skill Mods provide the ability to customize driver skills any time you want.  Instead of Driver Skill Points, players are going to have Skill Mods. The existing driver skill points system has been completely removed. Instead of skill points players will receive Skill Mods, similar to Performance and Aftermarket parts, which can be won from events or purchased as part of packs. These Skill Mods can then be applied to a specific car for as long as the player wants it on there.

Do the Skill Mods still have all the original Driver Skills that that we could use our Driver Skill Points on? 
With the old Driver Skill system there were a total of 24 skills; Skill Mods will have a total of 30 skills. However, some skills have been removed – most notably the handling, acceleration and top speed skills which increased car performance in races by 20% in each category. Quality is based on a stars rating system where parts range from 1-star to 3-star (highest). 

Where can I get Skill Mods?
Skill Mods can be acquired from the Lucky Draw after completing events, purchased from Card Packs using Speedboost and individually from the store in the Skill Workshop. It’s important to note that every Skill Mod can be won from Lucky Draw by completing events with the exception of Treasure Hunter and Heavy Mass which come pre-installed on specific cars. 

What’s going to happen to all the Skill Points I already have?
We know that the community has put in a ton of time building up their existing Driver Skills, therefore, when the new Skill Mod feature is implemented players will receive:

- Skill Mods corresponding to your selected Driver Skills
- The number of Skill Mods will be multiplied by number of cars owned for a maximum of 125 skill mods and 50 performance parts
- Quality of the parts players will receive are 150% better than the rank of Driver Skill previously used
- For lost handling, acceleration and top speed skills, players will be given corresponding performance parts for each car tier (follows same rules as above)
- For other skills which have been retired, players will be given the Skill Mods that most closely fulfill the same purpose as the Driver Skill
- It’s important to note that players will receive Skill Mods based on the current Driver Skill points THAT HAVE BEEN USED.  Therefore, if you have any driver skill points that haven’t been used, better use them quickly so you get the proper number of Skill Mod parts.

So now that I’ve got Skill Mods, how do apply them to my car(s)?
Skill Mods are similar to Performance and Aftermarket parts in that once they are installed on a specific car, that car will enjoy the benefits of those mods for as long as they are applied. Once a Skill Mod is removed that car will no longer receive its effects.

We’ve introduced a new screen into the game called the ‘Skill Workshop’; this is where you can manage your Skill Mods. You can access the Skill Workshop from the Customization menu in the Safehouse. 



1. Skill Mod Inventory
This is where all your unused Skill Mods are stored. The inventory holds a maximum of 200 parts. With the implementation of the new Skill Mod system the team has also raised the Inventory limit for Performance parts to 150.

2. Skill Mod Store
Allows players to purchase 1-star versions of every Skill Mod using in-game cash.

3. Sell Skill Mod
Allows players to sell Skill Mods by dragging and dropping the part from the Inventory onto the Sell Parts area. It’s important to note that once you’ve applied a Skill mod to a car, removing it will automatically sell it. Skill Mods behave exactly like performance parts in that you cannot return them to the Inventory once applied to a car.

4. Skill Mod Effects
Displays a summary of applied Skill Mod effects, as well as previewing any pending changes. 

5. Skill Mod Slots
Each car can have up to five Skill Mods applied to it by dragging and dropping the Skill Mods from the Inventory into the slots. Skill Mods can be stacked, meaning you can install multiple skills of the same type to your car at once.  For example, a car can have 5x NOS Power Mods for a total combined effect.  There is a limit however; each skill has its own cap and when this is reached, that skill is ‘MAXED’.  Again, removing a part from a car will automatically sell it.

When is the new Skill Mods system being implemented into NFS World?
Skill Mods will be implemented during the May 30th patch.

If you want to discuss the new Skill Mods feature you can join the conversation on the Need for Speed World Facebook pageTwitter or on the forums!


Complete List of Skill Modes

Saturday, May 26, 2012

Ultra Parts that You Won


If you have Facebook account, you can share ultra parts that you won at

http://www.facebook.com/events/346551518733717/

When you win an ultra part take a screenshot and post event/track name to the link.
Purpose of it is helping to find part farming locations.

Saturday, May 19, 2012

Surprise our Blog has New Look Now

Our main page was categorized with using pages and they could be seen at the top of our page.

Some parts were rearranged for better experience.

Minor changes were made to labels so please updated your bookmarks of them.

Now you can comment using your Facebook account addition to Google, LiveJournal, WordPress, TypePad, AIM, and OpenID accounts.

We hope you like the new look of our blog.

Friday, May 18, 2012

Our Twitter Account's Username was Changed

Our twitter account's username was changed from @free_nfsw to @FreeNFSW and it is same account still so you need to do nothing except remembering new one while tweeting.

Sunday, May 13, 2012